Crisis: Renewable Energy Modules
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Expansion

Crisis: Renewable Energy Modules

By Pantelis Bouboulis, Sotirios Tsantilas · Art by Anthony Cournoyer, Viktor Csete

Brettspiel Adventskalender 2018 Promo. At the end of the evaluation phase the renewable energy module tile is given to the player with the least VP. If both tiles are in the game, they are given to the players with the least and second least VP. If there is a tie for least VP, the tile is given to the tied player who is last in turn order. During 4.13 Production any players with a renewable energy module tile can place it on any one of their activated company that has energy as an input resource. The tile covers all energy needs of that company for that production round, regardless of how many energy resources are needed. After resolving this, the players return any renewable energy module tiles that they hold back next to the game board.

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Players1–5
Playtime45–120 min
Age14+
Year2018
  • Economic
  • Expansion for Base-game
  • Political
  • Industry / Manufacturing
  • Worker Placement
  • Commodity Speculation

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