Board Game
Midnight Zombie Sabotage
By Jon Dyer · Art by Anton Brand
The zombie apocalypse is upon us! The infection is spreading, and you must stop it… unless, that is, your cynicism, darkness, denial, or overwhelming hunger for fresh brains has overshadowed your will to save humanity. Who can you trust in this game of deception and shifting allegiances? Even those who are silent may be lying to your face. You must summon all your intelligence and intuition to identify friend from foe and turn your enemies against each other to survive. You must fight for survival as you are plunged into the war between Zombies, Survivors, and Maniacs, taking on the roles of up to 14 unique characters with special abilities and innumerable combinations. Only your cunning and quick thinking can lead you to victory. You’ve only got to make it through the night—do you have the brains to get the job done? Midnight Zombie Sabotage is here. —description from the back of the box Midnight Zombie Sabotage is a hidden identity game that is played in a single round, consisting of three phases: NIGHT, DAWN, and DAY. During the DAY phase, players will divulge and decieve before voting to eliminate a player (or multiple players in a tie). MZS supports 3 to 16 players, who will take on the roles of 14 unique characters. You must use your character specific abilities, deception, and collusion to identify the enemy and convince the rest of the party to eliminate the threat while avoiding becoming a target yourself. Party votes to eliminate 1 player. Eliminated player determines which team(s) win if their their victory condition is met.
- Card Game
- Bluffing
- Party Game
- Horror
- Deduction
- Zombies
- Cooperative Game
- Variable Player Powers
- Role Playing
- Voting
- Traitor Game
- Hidden Roles
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