Board Game
Six Days of War
By Paul Rohrbaugh · Art by Mark Mahaffey
Six Days of War begins with a Strategic Segment of card play and counter-play as each side adjusts its diplomatic standing and “war footing” and shifts unit positions on the map. This is a tense and fascinating game-within-a-game, where cards are played, rescinded, or “trumped” (at a cost) and Random Events can vary from nothing important to forced actions which perhaps neither player will like. Will the UN peacekeepers be kicked out? Will Jordan give up its neutrality? This stage of the game feels like newspaper headlines, but players can influence the “news.” Eventually the war will break out and players will have to jockey for initiative and conduct combat operations as effectively as they can, all while knowing the UN could call for a cease-fire at any time. Six Days of War comes with counters representing Israeli and the various Arab states involved in the fighting, with a 22" x 34" color map divided into THREE distinctly different battlefield areas, covering the Sinai Peninsula, the West Bank, and Galilee/Golan. Ground units are mostly brigades and regiments while air units (with extensive coverage of the many plane types) represent 24 to 36 planes. Each full game turn equals one day, with 10 turns as the maximum possible time. The game also includes a historically based scenario that makes for a faster beginning (with no preliminary card play) and serves as an excellent solo game. Also included is a scenario showing “Ben Gurion’s Nightmare,” with a more subtle Arab diplomacy and a less attentive Israel meaning the starting positions are different in key ways. This represents an extreme challenge for the Israeli player. There are also optional rules which explore “what if?” events or can be used to balance play. Can you, as the Israeli commander, not only survive and defeat your opponents but create a better future for your country? Can you, as the Arab player, avoid the devastating pre-emptive strike and carve out a long-term victory against a powerful opponent? Can either player make these “six days” something that makes for a better future? The choices are yours, with Six Days of War.
- Wargame
- Modern Warfare
- Grid Movement
- Dice Rolling
- Simulation
- Hexagon Grid
Prices · 4 offers · delivered to United States · USD
Best offer
Second Chance Games★ 96%
EN edition · Ships from United Kingdom · In stock
$53.75 item + $24.89 shipping
$78.64
Go to store1 more offer appear once their stores are verified.
Similar games
shared mechanics & theme, priced for you
/pic3522385.jpg)
Armageddon War: Platoon Level Combat in the End War
2P · 60–240M · 2018
$73.05In stock/pic7171464.png)
Across Suez: The Battle of the Chinese Farm October 15, 1973
2P · 120M · 1980
$59.74In stock/pic2064914.jpg)
The Next War in Lebanon
2P · 2014
$62.10In stock/pic1029644.jpg)
Defeat Into Victory: The Final Campaigns in Burma
2P · 180M · 2012
$64.10In stock/pic393565.jpg)
Operation Kadesh: The 1956 Suez Crisis
2P · 120–180M · 2005
$81.15In stock/pic5455501.png)
Guards and Martyrs: The Battle for Basra, December 1986-April 1987
2P · 150–210M · 2020
$93.67In stock