Board Game
Titanomachina
By Robert J. Wood · Art by Anthony Baltera, Hamilton-Meyers Co., Loïc Billiau
Titanomachina is crunchy giant robot action! Players bring customized strategies (Titans composed of systems, weapons, and crews; and buildings) to battle their opponents for local supremacy. Position and timing are crucial, as weapons charge, initiative changes hands, and the cease-fire deadline inches closer. Before the first round players draw cards for initiative, and can either set up by using a system of points, or by drafting their Titan's systems, weapons and crew out of the available cards. After set-up, the players add the weapon and crew cards to their decks of systems. Players can order these decks to their liking. Finally, players place their buildings and then their Titans on the board. During a round players take turns in order of highest initiative score to lowest. Each turn a player can either play cards from their hand; they can play ('activate') one card face-up as an action, and others face-down to charge it, or pass. Actions include moving, attacking, blocking attacks, generating shields, repairing the Titan, increasing a Titan's initiative score (and changing its player's position in the turn order), and using crew to operate weapons for bonuses. Players keep taking turns until they run out of cards or they all pass. When the round is over all played cards are discarded to the bottom of their Titan decks, and players draw more cards from the top of those decks. The game lasts 18 rounds, or until one player achieves a 10-point lead on their respective scores. Buildings determine the player's starting score. Players then score additional Victory Points by destroying parts of enemy Titans, and preserving their own Titan until the end of the game. Players need to manage all the parts of their titanic machines to turn them into smoothly running engines of victory. -description from designer
- Fighting
- Science Fiction
- Miniatures
- City Building
- Grid Movement
- Tile Placement
- Deck, Bag, and Pool Building
- Movement Points
- Action Queue
- Modular Board
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