Expansion
Guild Ball: The Falconer's Guild – Daughter of Falcons
By Mat Hart, Richard Loxam
The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One things for sure, though - the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more... - Lucky, Free Agent The Falconer’s Guild focusses on dealing heavy amounts of damage both at range and in melee, a different spin on the ‘hit and run’ playstyle of the Hunters. Many of the Falconer players focus on placing deadly Harrier effects on the pitch, enemies within a Harrier effect become distracted and injured by swarms of birds of prey, causing them to suffer even more damage. The Falconer’s Guild are an ideal team for any Coach that enjoys a methodical and slightly tricksy playstyle, backed up by a capacity to deal raw damage to the opposition.
- Expansion for Base-game
- Medieval
- Miniatures
- Sports
- Dice Rolling
- Variable Player Powers
- Action Points
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