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Air, Land, & Sea

By Jon Perry · Art by Derek Laufman, Stephen Gibson, Valerio Buonfantino

As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities. Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins! Air, Land, & Sea: Critters at War features the same gameplay as in Air, Land, & Sea, but with 100% critters and more vibrant colors.

View on BoardGameGeek
Players 2
Playtime 20 min
Age 14+
Year 2019
  • Card Game
  • Animals
  • Print & Play
  • World War II
  • Hand Management
  • Area Majority / Influence
  • Card Play Conflict Resolution

Prices · 30 offers · delivered to Denmark · DKK

Best offer

Spelexperten ★ 90%

English edition · Ships from Sweden · In stock

kr 158 item
+ kr 39 shipping

kr 197

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  • Meeples Corner ★ 90%

    English edition · Ships from United Kingdom · In stock

    kr 130 item
    + kr 96 shipping
    kr 226 Go to store
  • Games Lore ★ 96%

    English edition · Ships from United Kingdom · In stock

    kr 131 item
    + kr 96 shipping
    kr 226 Go to store
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