Board Game
Velocity-9
By Ryan Dalton · Art by Alice Bessoni
We’re running out of fuel. Only one planet in the galaxy has Glimmer, a newly discovered fuel source, and your faction needs to control it. But so does everyone else, so you’re about to enter the race to end all races. Fly faster than you’ve ever flown, outrun your rivals, do whatever it takes to get to that planet first. Because if you win Velocity-9, you win the galaxy. As one of six factions in Velocity-9, you will roll a D6 and play various racing cards in order to speed up your ship, slow your opponents down, and block effects they play against you. You will also contend with various cosmic events that can either help or hinder you, such as wormholes and solar winds. In addition, each faction has two unique advantages and one unique liability, which can turn the tide of the race. Your goal is to progress down the board, reach the planet Velocity-9, and circle the planet with your ship. Do this before your rivals, and you will deploy your shield around the planet, claiming control of its fuel for your faction.
- Racing
- Science Fiction
- Variable Phase Order
- Variable Player Powers
- Take That
- Roll / Spin and Move
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