Board Game
The High Kings of Tara
By Murray Heasman · Art by Murray Heasman
Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4 player partnership is included with the rules of the game. Tara: Ireland's Royal Board Game is a revamped version of this game.
Players2–4
Playtime30 min
Age10+
Year1998
- Abstract Strategy
- Territory Building
- Tile Placement
- Pattern Building
- Pattern Recognition
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