Board Game
Guns in the Pacific
By Carl Chudyk
Base game includes support for two to five; Japanese and Indonesian Imperial players versus American, Australian, and British Allied players. Plan your advances across thirteen sea zones to control twenty pivotal bases in the Pacific Theater of World War II. Win conflicts to gain more materiel. Battleships, carriers, and heavy cruisers represented. Choose whether to respond to each conflict depending on the stakes, until forces get too close. Adjust your task force before battle with intelligence and supplement more ships using oil. Cruisers allow early disengagement and protection from submarines; battleships are best if the battle occurs at night; carriers are best in daylight. Each ship card is unique with different amounts of armor, ammunition, anti-aircraft guns, command capability, damage control, engine speed, and fuel consumption. Hits to ships knock out individual features depending on hit location. —description from the publisher
- World War II
- Deck, Bag, and Pool Building
- Dice Rolling
- Simulation
- Action Queue
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