Choko
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Board Game

Choko

By Richard Manderson

The goal of Choko is to simply be able to the last player with the ability to move. On each turn, a player moves once, twice or three times depending on the throw of the die. Pawns are moved orthoganally. After a pawn is moved, its previous position is marked with a pawn. As the game progresses, pawns become increasingly constricted. As a new counter is added to the boatd with each move, players are able to define areas where there opponents do not have access. —user summary

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Players2–4
Playtime30 min
Year1985
  • Abstract Strategy
  • Dice
  • Area Majority / Influence
  • Dice Rolling
  • Enclosure

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