Meade's Turn: The Mine Run Campaign and Gettysburg
Price Alert

Board Game

Meade's Turn: The Mine Run Campaign and Gettysburg

By Hampton Newsome · Art by Hampton Newsome

Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules. Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across. Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force. Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).

View on BoardGameGeek
Players1–2
Playtime60–180 min
Age13+
Year2000
  • Wargame
  • American Civil War
  • Hexagon Grid
  • Chit-Pull System

Prices · delivered to United States · USD

No offers for delivery to United States in USD yet.

Try another delivery country or currency.

Prices via BoardGamePrices

Similar games

shared mechanics & theme, priced for you