Board Game
Air Raid
By John Gee
The idea of the game is to fly the planes across no-man's land, into enemy territory and bomb enemy buildings or ammunition dumps and at the same time protect property within own territory from being destroyed by enemy air raids. The planes start from the first row, move into a formation giving the best advantage, cross no-man's land where they Weill be met by opponents' planes in an attempt to resist the attack. Planes will be shot down and taken from the board, bombs dropped and buildings destroyed. In the end the game will be won by the General of the air. —description from the rulebook The game includes fighters which can move straight up to 3 spaces or move less and turn. Bombers can move straight 2 spaces or less and turn. Supports up to 4 players with 4 sets of planes.
- Wargame
- World War II
- Aviation / Flight
- Grid Movement
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