Board Game
Wizard Roll
Art by Kurt Keller, Traci VanWagoner
Description from the publisher: Players take turns rolling two custom dice to try to match the pattern on their Spell Card. Each spell card is worth a varying number of points depending upon the difficulty of completion (2-5 points). A magic wand result on a die also allows you to force an opponent to return his runes/elements to the bank, preventing them from completing their Spell Card. First player to seven points wins.
Players2–6
Playtime15–30 min
Age7+
Year2016
- Fantasy
- Dice
- Dice Rolling
- Pattern Building
- Pattern Recognition
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