Board Game
Dragon Dune
By Vincent von Guard
This is a free, open-source, resource light game in the style of Avalon-Hill's Dune board game, that is friendlier to beginners, faster, easier logistically (4 players instead of 6), with greater rule clarity, and a strong sense of theme. The complete game is available here. Four factions fight to control the of the land of the Red Dragon: The Dwarves, who sell their treasury of artifacts to the highest bidder to fund their armies. The Elves, cunning and mysterious, who possess arcane magic that reveals future events. The Goblins, who's bloodthirsty mercenaries fight for gold, even against their own king. Their thirst for treasure finds them with a trove of artifacts. The Orcs, who control the wild lands of the west. They worship the mighty Red Dragon. Players take turns, buying artifacts to use in battle, recruiting forces and moving armies to collect gold and capture castles. All while a horde of wild dragons move through the land, decimating everything that comes before them. Battle plans are made in secret and simultaneously revealed. Magic artifacts are used to support your armies. Even the winner of a battle can suffer terrible attrition. Deals made publicly between players are magically bound, and must be honored, if possible. This, along with the tremendous cost of battle, adds a strong political component to the game. Players may ally and share their advantages, but there can still be only one winner. The first player to end a turn controlling 3 or more castles has won the game. If there is no winner after 8 turns, then the Red Dragon still rules the land, and it's patron, the Orcs, win the game. This game is licensed Creative Commons Share-Alike 4.0.
- Fantasy
- Fighting
- Bluffing
- Negotiation
- Political
- Area Movement
- Area Majority / Influence
- Variable Player Powers
- Team-Based Game
- Auction / Bidding
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