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Club Unlock

By Philmar, Warfrog Games · Art by E. Dietl, Studio July, Wanjin Gill

Players, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more safes in a single turn. When all 35 safes (five rounds) have been collected, the player with the most cash wins.

View on BoardGameGeek
Players 3–6
Playtime 20 min
Age 10+
Year 1990
  • Card Game
  • Set Collection

Prices · 2 offers · delivered to Switzerland · CHF

Best offer

Gamer's HQ Not rated

English edition · Ships from Germany · In stock

CHF 18.74 item
+ CHF 21.51 shipping

CHF 40.25

Go to store
  • Philibert ★ 70%

    English edition · Ships from France · In stock

    CHF 25.32 item
    + CHF 16.91 shipping
    CHF 42.23 Go to store
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