Vis Magica
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Board Game

Vis Magica

By Robert Avery

From the publisher's website Rules for Fantasy Wargaming! Fantasy wargaming system based on the popular Vis Bellica rules for Ancient & Medieval wargaming. Figures based as chunky elements that correctly represent ground scale. Easy to move round the table and look good. An average game consists of about 120 figures a side, and takes about 2½-3 hours of play to resolve. A combat system that doesn’t involve complicated book-keeping or rolling more than two or three dice at a time. A command structure where figures are grouped as regular ‘brigades’ or irregular ‘contingents’ that report to officers that report to more senior officers. A command system where officers could, on a parade ground, successfully issue a limited set of orders to the figures under their command, but this ability breaks down rapidly as the 'fog of war' descends during a battle. Hidden movement possible without the need for a referee. An army list philosophy that allows you to use any figures from any manufacturer: to use your imagination!

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Players2
Playtime360 min
Year2002
  • Fantasy
  • Wargame
  • Miniatures
  • Ancient
  • Simultaneous Action Selection
  • Action Points

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