Board Game
Gods of TYN HARRA
By Mike Hopper
A game of skill designed to take luck out of the equation by drafting your entire 25 card deck, or 12 card quick draft, then placing your Vorpal Shard in one of the 3 places that will benefit you the most. Each player begins with the same base amount of Mystic Shards each turn, to cast spells. The only advantage you have is your skill in drafting, casting and using your abilities at key times during the game. There are 3 types of cards you’ll use to defeat your opponents, Creatures, Relics and Spells. When you cast your angel, demon, dragon or wizard you must choose between the defense zone or the attack zone. You can move them later if you need more defense or attackers to finish off someone. When your creatures die, collect Soul Shards and use them to acquire more powerful spells! The best part, in a 3 or 4 player game, is you’re defending yourself against the player on the right while attacking the player on the left. This makes the strategy change throughout the game as you react to the other players. In a 4-player game, you cannot attack the player directly across from you or to the right; you may only attack the player to your left. Every game is different Fast Rounds Action Packed Several Expansions Planned Learn in 5 Minutes 2 Different Modes
- Card Game
- Fantasy
- Variable Phase Order
- Open Drafting
- Variable Player Powers
- Player Elimination
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