Board Game
Middle Sea: Empires of the Feudal Age
By Terence Peter Donnelly, Wilf K. Backhaus · Art by Mike Gilbert (I)
A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames. † In theory, the game can accommodate 40 players, one for each leader and its province.
- Economic
- Medieval
- Wargame
- Political
- Spies / Secret Agents
- Variable Set-up
- Area Movement
- Area Majority / Influence
- Events
- Dice Rolling
- Action Queue
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