Board Game
Crazy Like a Fox
"The dice game for the cunning and sly". Each player rolls a secret "hand" of five D12 dice which they reveal simultaneously one by one, with the highest value winning that round. Points for a round are determined by rolling a D8 before players reveal their chosen die. Playing high and low dice at the right time will maximize the number of rounds and/or points won. Trying to win higher point rounds while sacrificing lower point rounds is key to maximizing points. But beware points from previous rounds can be swapped/stolen when presenting a die roll of one. The player with the most points after 10 rounds wins.
- Bluffing
- Dice
- Deduction
- Hand Management
- Dice Rolling
- Trick-taking
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