Board Game
Tom Turbo: Jagd auf Fritz Fantom
By Christoph Puhl, Sancho Games
Together with the help of Tom Turbo, the fantastic bike, the players have to prevent 3 capers of Fritz Fantom, greatest opponent of Tom Turbo. In your turn you may use a Tom Turbo Trick, then you move Fritz one step and, depending on the color of the spot he reached, turn up a purple or green card and implement it. Then you move Tom Turbo to an Agent Chip, reveal it and place it on the other free agent spot. An agent helps to clear a trick spot or to deflect a small crime. When Fritz Fantom reaches the Major Crime spot and you can hinder him, all win together in this cooperative memory game.
- Deduction
- Memory
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