Board Game
Spy Alley
By William Stephenson
Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win.
Players2–6
Playtime45 min
Age8+
Year1992
- Bluffing
- Spies / Secret Agents
- Set Collection
- Deduction
- Player Elimination
- Roll / Spin and Move
Prices · delivered to United States · USD
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