Good Cop Bad Cop: Equipment Pack #2 – Serve
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Expansion

Good Cop Bad Cop: Equipment Pack #2 – Serve

By Brian Henk, Clayton Skancke · Art by Dwayne Biddix

Add 7 more equipment cards to your game of Good Cop Bad Cop! This includes: Ambulance (4+): Use immediately after a player is eliminated. They are not eliminated, and you may take any Equipment from their hand. Helicopter (4+): Place this card face-up in front of another player. That player may view two Integrity cards when investigating. This card is discarded if the player takes any action other than Investigate on their turn. Partner's Gun (4+): Use when a player holding a gun is shot. Take that player's gun without revealing an Integrity card. You may not use this if you are already holding a gun. Remote Trigger (4+): Place this card in front of another player on their turn. At the beginning of their next turn, they must shoot a gun held by any player. The gun is dropped and Remote Trigger is discarded. This does not count as their action for the turn. Scalpel (4+): Use when a player takes a Wounded token. The wounded player may immediately take the Arm action. Scope (4+): Investigate all players being targeted by a gun Tear Gas (6+): Choose three players. Shuffle together all face-down Integrity cards held by those players, then deal them back to those players until each player has the same number of face-down Integrity cards they previously had.

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Players4–8
Playtime10–20 min
Age12+
Year2016
  • Card Game
  • Expansion for Base-game
  • Party Game
  • Deduction
  • Hand Management
  • Memory
  • Player Elimination
  • Take That
  • Team-Based Game

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