Expansion
Federation & Empire: Planetary Operations
By Stephen V. Cole · Art by Ted Geibel
Planetary Operations is about more than just planets! Expand your Federation & Empire campaign with these new ships, rules, and capabilities. Police Carriers, Police Flagships, Monitor PF pallets, Troop Pod counters Special Raids can now use drones, fighters, spies, and commandos. Four scenarios provide alternate starts to the General War. In Crosswinds, the Klingons and Lyrans each fight their own enemy. In Backdraft, the Kzintis launch a pre-emptive attack. In Fire in the East, the Klingons attack the Federation first! And in Demon of the Eastern Wind, the Gorns and Romulans start the General War! Cloaked decoys, Megafighters, Tholian pinwheels, Blockade Running, and more! Of course, we do have Planet rules as well, including: Colonies allow you to "build a planet' anywhere! Planetary docks repair ships. Marine Major Generals lead planetary invasions. Over 400 new playing pieces. Build new shipyards to expand production or replace losses. Depot repairs return destroyed ships, conversion during repair, combat repairs. Deficit spending, allowable substitutions, annexing provinces, and WYN Trade routes.
- Expansion for Base-game
- Wargame
- Science Fiction
- Dice Rolling
- Hexagon Grid
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