Board Game
Dark Agent
By Rudolf Feller · Art by Delphine Delmas
At the head of a secret service, you use your spy satellites (tokens of your color) to coordinate attacks on targets that you designate to your agents : - Objectives (tiger), Sentinel (gray), enemies Agents (their color), or the Dark Agent (black), you win all their victory points when capturing them and place them in front of you; - Equipment (object in a white disk), one shot, are taken over to be used and discarded later; - Special actions (red with no points) Are resolved immediately and remain in place. One or more of your agents can attack a target only if your satellites lets you see both agents and target. When players have had them all, the number of captured aims agreed early in the game (2 to 5 on the 5 available), it ends. You can add the capture of the Dark Agent as a further condition endgame. The player accumulating the most points wins. He adds the points of his agents still on the theater of operation. Also note that each time a player wins an aim, he takes the bonus +3 token to its previous owner.
- Spies / Secret Agents
- Area Majority / Influence
- Dice Rolling
- Voting
- Stat Check Resolution
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