Board Game
Risk 2210 A.D.
By Craig Van Ness, Rob Daviau
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds. Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans. Re-implements: Risk
- Territory Building
- Wargame
- Science Fiction
- Area Movement
- Area Majority / Influence
- Dice Rolling
- Variable Player Powers
- Auction / Bidding
Prices · 10 offers · delivered to Norway · NOK
Best offer
Archonia ★ 94%
German edition · Ships from Belgium · In stock
+ kr 30 shipping
kr 754
Go to store- kr 594 item
Darkwood Tavern Not rated
German edition · Ships from Latvia · In stock
+ kr 249 shipping kr 843 Go to store - kr 702 item
Spelhuis ★ 96%
German edition · Ships from Belgium · In stock
+ kr 378 shipping kr 1,080 Go to store
2 more offers appear once their stores are verified.
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