Board Game
The Great Air Race
Inspired by the 1934 MacRobertson air race from England to Australia. 32-space race track over map of the route, with 2 possible paths connecting some check-point cities. Instead of rolling dice, players draw numbered cards to determine how far they move. some spaces require the drawing of Danger cards which impose penalties.
Players2–4
Playtime30–60 min
Age6+
- Racing
- Aviation / Flight
- Roll / Spin and Move
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