Board Game
Nation
Nation is a great game of tactics and military strategies where the diplomacy and the ruse of each player take precedence over the chance and the stroke of luck. The object of the game is to build 1 capital and 10 headquarters. Each player starts with a Capital, represented by a hexagon with a star. The game is played in turns: 1- Raising army 2- Moving armies 3- Fighting 4- Building headquarters The Capital and headquarters are providing movement and force points (1 each to a limit of 6). Movement points are used to move pieces (tanks, ships and fighters). Force points are the force of a unit (including Capital and HQ) have to attack or defend. Units can be combined from adjacent hex, the force with the higher points total win, the defeated force must retreat according to specific rules. If a unit cannot retreat it is destroyed (Capital and HQ cannot retreat) HQ are constructed if a player has at least one tank on a city hex.
- Wargame
- Grid Movement
- Dice Rolling
Prices · delivered to United States · USD
No offers for delivery to United States in USD yet.
Try another delivery country or currency.
Similar games
shared mechanics & theme, priced for you
/pic8146427.jpg)
Divine Right
2–6P · 360M · 1979
$132.36In stock/pic387448.jpg)
Federation & Empire
2–8P · 300–3000M · 1986
$78.41Out of stock/pic13658.jpg)
MedFront: War in North Africa 1940-43
2P · 180M · 1994
$35.45Out of stock/pic771969.jpg)
Advanced Squad Leader
2P · 120–480M · 1985
$59.74In stock/pic9636.jpg)
Blue Max
2–6P · 60M · 1983
$17.15In stock/pic460249.jpg)
War and Peace
2–6P · 120–180M · 1980
$203.15Out of stock