X-Wind
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Board Game

X-Wind

By Chen Yu Long

Players in this game compete to be the first to collect the 6 cards depicting the 6 pieces of the Armor of God. The first person to collect all 6 cards and discard all other cards from his hand wins. The players start with 3 cards each. On their turn, they draw a card from the draw pile and decide to either keep the card or play it. The rules do not mention a hand limit but logically a hand limit of 6 should be applied. Otherwise there is no way to win the game. Cards can be pieces of the Armor of God, or action cards. Action cards include : Drop 1 and Reverse - the targeted player needs to discard 1 piece of the Armor of God failing which they will miss a turn. Then the direction of play is reversed. Drop 2 and Reverse - Similar to Drop 1 and Reverse except 2 cards need to be discarded. Jumper - This card can be played at any time and takes precedence over all other cards. Play jumps back to the player who played the card. Skip - This skips the next player's turn. Little Angel - This counters the Drop 1 and 2 cards.

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Players2–8
  • Card Game
  • Religious
  • Set Collection
  • Hand Management

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