Go with the Floe
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Board Game

Go with the Floe

By Phil Leduc · Art by Néstor Romeral Andrés, Phil Leduc

Go with the Floe is a two-player abstract chase game. The seal player wants to isolate the seals beyond the reach of the pursuing polar bears. The polar bear player wins if both seals are caught, otherwise the seal player wins. Components Modified 8 x 8 board with 52 ice spaces 2 black seal tokens and 2 white polar bear tokens. 50 hole-in-the-ice ring markers Game Play Starting with the Black player, players take turns moving one of their tokens. A player may pass a turn only if he or she has no legal move. Either player tokens can: 1) Move one or two empty spaces in any one direction, like a range-restricted chess queen, or 2) Move by jumping over one ring marker in any direction into an empty space, as in checkers but without capturing or multiple jumps. Captures Only White may capture an opponent’s token and this can only be done from an adjacent space, like a chess king. On capturing both the white and black tokens are removed from play leaving the capture space empty. After moving or capturing, the moving player places a hole-in-the-ice ring marker on the moving token’s starting space and any empty space passed over. Game End The game ends when one of the following occurs: * The White player captures both Black tokens. White wins. * The Black player has one token isolated and which cannot be captured. Black wins. * Both players pass on consecutive turns. Black wins.

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Players2
Playtime15 min
Age8+
Year2014
  • Abstract Strategy
  • Enclosure

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