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Crusaders: Thy Will Be Done

By Seth Jaffee · Art by Adam P. McIver

Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

View on BoardGameGeek
Players 2–4
Playtime 40–60 min
Age 14+
Year 2018
  • Territory Building
  • Medieval
  • Grid Movement
  • Area Majority / Influence
  • End Game Bonuses
  • Movement Points
  • Variable Player Powers
  • Hexagon Grid

Prices · 19 offers · delivered to United States · USD

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Game Nerdz ★ 96%

English edition · Ships from United States · In stock

$41.97 item
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$46.97

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  • Wayland Games ★ 96%

    English edition · Ships from United Kingdom · In stock

    $64.79 item
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  • Firestorm Cards ★ 92%

    English edition · Ships from United Kingdom · In stock

    $54.63 item
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