Board Game
Crusaders: Thy Will Be Done
By Seth Jaffee · Art by Adam P. McIver
Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.
- Territory Building
- Medieval
- Grid Movement
- Area Majority / Influence
- End Game Bonuses
- Movement Points
- Variable Player Powers
- Hexagon Grid
Prices · 20 offers · delivered to United States · USD
Best offer
Time Well SpentNot rated
EN edition · Ships from United States · In stock
Free shipping
$42.95
Go to store1 more offer appear once their stores are verified.
Similar games
shared mechanics & theme, priced for you
/pic3163924.jpg)
Scythe
1–5P · 115M · 2016
$43.10In stock/pic5375624.jpg)
Terra Mystica
2–5P · 60–150M · 2012
$55.99In stock/pic4254509.jpg)
Root
2–4P · 60–90M · 2018
$46.15In stock/pic7013651.jpg)
Spirit Island
1–4P · 90–120M · 2017
$53.97In stock/pic5092357.jpg)
Dark Ages: Heritage of Charlemagne
1–4P · 120–180M · 2021
$76.99In stock/pic5092356.jpg)
Dark Ages: Holy Roman Empire
1–4P · 120–180M · 2021
$76.99In stock