Megacorp
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Board Game

Megacorp

By Darryl Hawkins

In a manner slightly reminiscent of Milton Bradley's game of "Life", two to six players choose whether to follow a path of self-employment and eventual sellout to Megacorp, or a university program that leads them to employment with Megacorp. However, both paths eventually converge and lead the players onto the path of a corporate takeover. When all players have reached either the "Pyramid" or the "Over Budget" squares, the player with the greatest total of Common Stock Shares becomes the Chief Executive Officer of Megacorp and wins the game.

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Players2–6
Age12+
Year1987
  • Economic
  • Hand Management
  • Roll / Spin and Move

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