Escape: The Curse of the Temple – Queenie 6: The Maze
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Expansion

Escape: The Curse of the Temple – Queenie 6: The Maze

By Kristian Amundsen Østby · Art by Oliver Schlemmer

Queenie 6 for Escape. 2 new chambers (mirage chamber, gear chamber), 2 new curses (weakest link, misinformation), 3 new treasures (short cut, time out, genie lamp) Mirage Chamber - When the Mirage Chamber is revealed, it replaces the Starting Chamber and the Starting Chamber is placed where the Mirage Chamber would have gone. Gear Chamber - While in the chamber, players must roll 2 torches to slide 1 row or column of chamber tiles 1 space in one direction. All chambers in the row or column must move. Weakest Link - If you aren't back in the start chamber at the end of the countdown then you all lose the game. This curse can't be lifted. Misinformation - Every time you discover a new chamber you have to yell "I found the exit" twice. Short Cut - When discovering a new chamber, look through the whole draw pile and choose 1. Reshuffle when finished. Time Out - Use to pause the timer/soundtrack and plan. No rolling while paused. Genie Lamp - Draw the top 3 treasures from the stack and choose 1. Return the others to the bottom.

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Players1–6
Playtime10 min
Age12+
Year2014
  • Expansion for Base-game
  • Adventure
  • Dice
  • Exploration
  • Real-time
  • Tile Placement
  • Cooperative Game
  • Dice Rolling
  • Modular Board

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