Alarm
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Board Game

Alarm

Each player has 12 runners (infantry) and 4 flyers (planes). The goal is to occupy the enemy camp with 6 runners and all 4 flyers. Enemy pieces are eliminated from the game by enclosing them with ones own pieces. The game is won by occupying the enemy camp or by eliminating 6 enemy runners or 1 flyer. The runners move any number of spaces in any straight direction (not diagonal) but may not move over friendly or enemy pieces. The flyers move any number of spaces in any straight or diagonal direction and may fly over any other pieces. They may not land on a space, that is enclosed by enemy pieces.

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Players2
Year1962
  • Wargame
  • World War II
  • Grid Movement

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