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Speakeasy

By Andy Patton

Speakeasy is a 75-minute, hidden role/social deduction game for 10-40 people, similar to games like Werewolf, The Resistance, or Two Rooms and a Boom. It is simple to learn, but has lots of room for strategy and rewards repeat playing. Speakeasy can be played at home, in a pub, or anywhere the group can fit. It is not turn-based and is played as you move around and mingle (or avoid) other players - the game happens continuously at the speed of your strategy. Itʼs the Roaring Twenties, and corruption is on the rise in your city. The Mob rules the streets, and its reach extends even further—to the police force, the courts, and even City Hall. The Mobʼs crews of thieves, hitmen, bootleggers, dirty lawyers, speakeasy owners, con artists and cops on the take think they hold the real reins of power in this city. The long arm of the law has grown shorter of late, but citizens have reason to hope. An organization of crime fighters unafraid to take a stand has emerged as a force strong enough to oppose the Mob. This crew of untouchables, vigilantes, undercover cops, honest politicians, and special agents are rallying under the new Federal Marshal in town, proving the city the forces of good might be down, but they arenʼt out! Now itʼs time for you to choose a side and play your part in deciding the fate of the city—for better or worse. Speakeasy is a game of creative deception, hidden identities, and strategy. To start, one player volunteers as Moderator and gives everyone a secret role on one of two teams: the Mob or the Feds. The fog of war is thick in the beginning, as playersʼ first task is to use their secret passwords to identify who to trust. As the game goes on, players learn how to hustle as they continue to identify and organize their teammates, discover the other teamʼs secrets, sow misinformation, infiltrate the opposition, and score points—all while watching their own backs. Play ends after one hour, and the winning team is the one that accrues the most points.

View on BoardGameGeek
Players 10–40
Playtime 75 min
Age 14+
Year 2015
  • Party Game
  • Print & Play
  • Murder / Mystery
  • Mafia
  • Spies / Secret Agents
  • Memory
  • Variable Player Powers
  • Deduction
  • Role Playing
  • Acting
  • Betting and Bluffing

Prices · 4 offers · delivered to Denmark · DKK

Best offer

Goblingames ★ 90%

Danish edition · Ships from Denmark · In stock

kr 199 item
+ kr 29 shipping

kr 228

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  • Nordisk Spil ★ 90%

    Danish edition · Ships from Denmark · In stock

    kr 199 item
    + kr 35 shipping
    kr 234 Go to store
  • Manaland Not rated

    Swedish edition · Ships from Sweden · Stock unknown

    kr 166 item
    + kr 133 shipping
    kr 299 Go to store
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