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Board Game

Operation F.A.U.S.T.

By Robert Burke · Art by Luis Francisco

Players 3–8
Playtime 30 min
Age 13+
Year 2015
  • Card Game
  • Bluffing
  • World War II
  • Deduction
  • Hand Management
  • Memory
  • Take That
  • Secret Unit Deployment

In Operation F.A.U.S.T. (Fine Art Underground: Stolen Treasures), players take on roles of independent art patrons in occupied France during WWII. This was a period when Europe's greatest treasures were at risk of being looted by the Einsatzstab Reichsleiter Rosenberg (ERR), a special unit of the Third Reich tasked with plundering cultural valuables. Each player will work to acquire the most prestigious collection of art treasures through bluffing and deception. The first player to reach $1,000,000 in black market art value immediately wins the game. Players execute one of multiple possible actions on each turn with the goal of gaining enough intelligence to recover at risk master works.
 Player’s may use deception to advance their goals, but risk losing their intel if caught in a lie. When a player earns enough intel, they may acquire a piece of art that has a specific, but secret black market value. Art gained may be forged or considered “degenerate” making it more easily confiscated. To win this highly interactive game, a player must take risks, use cunning misdirection, uncover and remember where valuable art resides, and employ strategies to acquire the most valuable collection more quickly than the competition.

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