Board Game
Infernis
By Fernando Lafuente, Jose Mendez · Art by Africa Mir
A board game without dice, based in risk control and strategy. With a duration of 30-60 min, in “Infernis” 2 to 4 players take the role of as many witches challenging each other in a cruel game of magic and cunning. Essentially, it consists in a large square plain with parcels that contain magic and form a grid. When this magic is activated, an arcane wind blows the occupant following different directions and with variable strength (and, subsequently, range). These blows, along with the witch-players’ ability to control or anticipate them, will determine whether the peasants stay on the island long enough or they are thrown into the deadly flames. Only the witch that manages to keep her unlucky peasants alive will win, preventing them from falling in the eternal flames that surround the cursed island of Infernis.
- Abstract Strategy
- Fantasy
- Horror
- Grid Movement
- Player Elimination
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