Board Game
Panzer Keil
By Makoto Fukuda
Panzerkeil is an armoured or tank wedge. One of the features of this game is the rules regarding mechanized units. Mechanized troops have two states: normal and exhausted. Unlike other games, these troops are not reduced in strength by battle damage, but are exhausted by forced marches and battles. This indicates that the mechanized unit has fallen due to failure or damage to its vehicles as a result of movement or combat, or that its mobility and combat power have been greatly reduced due to consumption of fuel and ammunition. The Tsukuda hobbies edition covers Kursk & 3rd Kharkov, 1943 (# HG-128-6800). The two newer Game Journal editions simulates Kursk & 3rd Kharkov separately. Game Journal edition - KurskNumber of counters: 252 pieces 1 full map Game Period: July 5, 1943 - August 3, 1943 (2 days, 1 turn) Unit Size: Corps (tanks) - Divisions - Regiments Game Scope: Entire Battle of Kursk Playing time: More than 2 hours Number of Players: 2 Game Journal edition - KharkovNumber of counters: 252 pieces 1 full map Game Period: January - March 1943 Game Scope: Red Army's 1943 winter counterattack to the Third Battle of Kharkov Playing time: More than 2 hours Number of Players: 2
- Wargame
- World War II
- Hexagon Grid
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