Tradecraft: Spies for Hire
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Board Game

Tradecraft: Spies for Hire

By Steven Cole · Art by Steven Cole, Thomas Tamblyn

trade·craft (trād′krăft′) n. The methods used in clandestine operations such as espionage. Knives in the dark. Secret plans. Information. Disinformation. What more could a spy ask for? It's the height of the Cold War and you are a spy. You have a mission to accomplish and you would like to avoid being killed while doing it. And you want your side to win, of course. But who, exactly, is on your side? Tradecraft is a hidden role card game where 3-6 players take on the roles of either Soviet or American spies during the Cold War era. Rather than using social deduction, players will have to carefully watch to see which cards are drafted and how they are played to decipher friend from foe. Players may never willingly show their role to another player, but may say whatever they want about it, even the truth if necessary. The game is played over the course of several rounds and can usually be finished in less than 30 minutes. Each round has 3 phases: 1. Deal Cards - Roles and tradecraft cards will be shuffled and dealt randomly. 2. Choose Cards - Players will pass a portion of their cards to the left 3 times to draft the cards they want. 3. Play Cards - Cards are then executed in descending order, information flows, and bullets fly. Scoring is based on the side winning the round (1 point) and completing a public or secret missions (usually 1 or 2 points).

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Players3–6
Playtime30 min
Age12+
Year2014
  • Card Game
  • Print & Play
  • Modern Warfare
  • Deduction
  • Murder / Mystery
  • Spies / Secret Agents
  • Hand Management
  • Open Drafting
  • Player Elimination
  • Take That
  • Simultaneous Action Selection
  • Team-Based Game

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