Manchuria Ablaze: A Solitaire Game of the Russo-Japanese War
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Manchuria Ablaze: A Solitaire Game of the Russo-Japanese War

By Erik von Rossing · Art by Erik von Rossing

BACKGROUND: Manchuria Ablaze is semi-historical simulation of the Russo-Japanese War (1904-1905). The Game begins shortly after the Japanese surprise naval attack on Port Arthur. The Russians are now building up their forces and gathering their fleets to kick the Japanese out of Manchuria and Korea. OBJECTIVE: As the Commander of the Japanese Naval and Land Forces, you must gather your forces and naval squadrons to capture as many Russian Controlled Settlements before the Russian’s Baltic Fleet reaches Vladivostok or President Theodore Roosevelt signs the Portsmouth Peace Accord.

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Players1
Playtime60 min
Age10+
Year2014
  • Wargame
  • Print & Play
  • Post-Napoleonic
  • Point to Point Movement
  • Solo / Solitaire Game
  • Open Drafting
  • Dice Rolling

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