Rebel Sabers: Civil War Cavalry Battles
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Rebel Sabers: Civil War Cavalry Battles

By George E. Deutsch, Richard H. Berg · Art by Colleen O'Malley, Dave LaForce, Doug Chaffee

Rebel Sabers: Civil War Cavalry Battles recreates four battles fought almost entirely between cavalry forces. Built on the Great Battles of the American Civil War (GBACW) system, Rebel Sabers provides definitive cavalry rules for the series, rules which can be grafted onto and used with previous games in the GBACW_Series. The system itself, for the unfamiliar with it, enables players to recreate, on a regimental level, virtually any battle in the American Civil War. Scenarios: Kelly's Ford Brandy Station Trevillians Station Dutch Roads (Side Battle During Gettysburg). Also has link map to join with Terrible Swift Sword: Battle of Gettysburg Game. Game Scale: Game Turn: 30 minutes (Kelly's Ford, Brandy Station & Trevilians Station) 20 minutes (Horse Soldiers at Gettysburg) Hex: 180 yards / 165 meters (Kelly's Ford, Brandy Station & Trevilians Station) 120 yards / 110 meters (Horse Soldiers at Gettysburg) Units: Battery to Regiment Game Inventory (3W): Two 22 x 34" dual-side printed full color mapsheets One 11 x 22" single-side printed full color mapsheet One dual-side printed folded countersheet (400 1/2" counters) One 48-page Rebel Sabers rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-25 hours

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Players2–4
Playtime240–1500 min
Age12+
Year1986
  • Wargame
  • Post-Napoleonic
  • American Civil War
  • Dice Rolling
  • Simulation
  • Hexagon Grid

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