SeaFall
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Board Game

SeaFall

By Rob Daviau · Art by Brian Valeza, EJ Dela Cruz, Jared Blando, Jen Santos

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

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Players3–5
Playtime120–180 min
Age14+
Year2016
  • Exploration
  • Nautical
  • Civilization
  • Grid Movement
  • Hand Management
  • Variable Player Powers
  • Campaign / Battle Card Driven
  • Trading
  • Legacy Game

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