Witch Hunt
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Board Game

Witch Hunt

By Matt Green (I), Sam Mercer

In an odd little village in a far away place, strange things have been happening. Suspicion and unease have reached a crescendo of wild conjecture and accusations, and Mr Tiddles the cat, once a beloved member of the community, is now seen as an artefact of witchcraft. Just how much does Mrs Hogbottom and her suspiciously hooked nose have to answer for? The game is played over a series of rounds, until at least one player has 5 points. In each round, the Villagers try to find the Witches, and the Witches try to stay hidden. You gain points for finding Witches and by keeping your identity hidden the longest. The game contains the following 18 cards: • 6 Identity cards • 12 Rumour cards You will also need some paper and a pen to keep score.

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Players3–6
Playtime15 min
Age8+
Year2013
  • Card Game
  • Print & Play
  • Hand Management
  • Variable Player Powers
  • Deduction
  • Player Elimination
  • Betting and Bluffing
  • Hidden Roles

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