Imperialism
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Board Game

Imperialism

By Richard Barr

According to Sid Sacksons - A Gamut of Games: Travel accross the sea to establish colonies. Die throws indicate the wealth potential, which can be used for armies and fleets; or for ports, cities, and fortifications, which are marked by grease pencil on the plastic surface. Flying Buffalo published three versions of the game. The first had linoleum counters and hand-cut cards, details otherwise unknown. The second had cardboard counters and machine-cut cards (both somewhat crude), and came in a white box with a pasted-on cover sheet. The third had more professional components and came in a red printed box. The game was later published by Gametime Games in a revised form as Grand Imperialism.

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Players2–8
Age12+
Year1974
  • Wargame
  • Exploration
  • Area Movement
  • Area Majority / Influence
  • Dice Rolling

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