Board Game
Inventing the Future
By Rick Heli · Art by Jonathan Stephens, Rick Heli, Zay Wijg
In Inventing the Future, players race to invent the flying car, teleportation and time travel. Whoever can best manage the bottlenecks of research, development and production stands to earn everlasting glory, fame and power. To accomplish this, players must assemble teams to perform research, testing, and manufacturing. Specialist teams provide more powerful abilities. To support all of this, players must raise both public and private funding. Each round six dice are rolled and players take turns drafting them, marking the corresponding intersection of number and color on their boards. In each row only one choice is possible. When all rows are filled, players execute the action phases, their type and order having been determined via the same dice.
- Science Fiction
- Dice
- Print & Play
- Industry / Manufacturing
- Variable Phase Order
- Open Drafting
- Dice Rolling
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