War Law
Price Alert

Board Game

War Law

By Coleman Charlton, David Eubanks, Lem Richards, Ron Goral · Art by Angus McBride, Jeremy Raben, Jonathan Hart Eddy, Terry Amthor

"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game." War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.

View on BoardGameGeek
Players2
Playtime90 min
Age12+
Year1993
  • Fantasy
  • Medieval
  • Wargame
  • Miniatures
  • Movement Points
  • Dice Rolling
  • Simulation
  • Paper-and-Pencil
  • Role Playing
  • Hexagon Grid

Prices · delivered to United States · USD

No offers for delivery to United States in USD yet.

Try another delivery country or currency.

Prices via BoardGamePrices

Similar games

shared mechanics & theme, priced for you