The Battle of Red Cliffs: Command Expansion #2
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Expansion

The Battle of Red Cliffs: Command Expansion #2

By E. R. Burgess, Européenne des Nouveaux Jeux de Savoir

Command Expansion #2 comes with nine cards, numbered 10 to 18. During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round. Examples: (10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn. (11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.

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Players1–9
Playtime30 min
Age10+
Year2013
  • Card Game
  • Expansion for Base-game
  • Novel-based
  • Set Collection
  • Hand Management
  • Open Drafting
  • Team-Based Game

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