Expansion
The Battle of Red Cliffs: Command Expansion #2
By E. R. Burgess, Européenne des Nouveaux Jeux de Savoir
Command Expansion #2 comes with nine cards, numbered 10 to 18. During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round. Examples: (10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn. (11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.
- Card Game
- Expansion for Base-game
- Novel-based
- Set Collection
- Hand Management
- Open Drafting
- Team-Based Game
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