Board Game
Clockman
Objective: be the first collecting the key (01.01.2000) & reaching the centre of the board - moving/acting by turns - Each player moves according die roll with her/his hero, trying to make her/his way from the outer to the inner circles. During this path you move along spaces where you have to draw cards (action/events); collecting numbers/cyphers you are challenged/blocked by the so called 'Whytooky', a bad spirit. To master this spirit use your action cards. remarks: game was published short before millennium change - raising awareness for upcoming challenges. Game was produced by Ravensburger.
- Fantasy
- Racing
- Dice
- Children's Game
- Open Drafting
- Dice Rolling
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