Board Game
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Objective: earn as much money as possible carrying goods with your ship all over the world - game ends after 50 rounds - acting/moving by turns - each player buys goods (max 2 - only one per kind of goods) at your starting port; roll the die and move forward; ending at a port you may sell goods (up to your choice) and may buy (whats available - if there is space enough) at the current rate; if the marker - after each player has finished her/his turn - is moved forward ending on a red space draw as many 'chance cards' as ships are in a port; before next turn all changes have to be executed. Starting round 50 each player has to move her/his ship to the next port.
- Economic
- Educational
- Dice
- Travel
- Nautical
- Transportation
- Dice Rolling
- Pick-up and Deliver
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