Board Game
El Alamein: Turning Point in the Desert
By Michael Rinella · Art by Wei-Cheng Cheng
"El Alamein" is a two-player operational wargame simulating the 2nd Battle of El Alamein from 23 October – 11 November, 1942. One player commands the attacking Allied forces (British, Commonwealth, Free French and Greek) while the other player commands the defending Axis forces (German and Italian). Each hex measures 5km across, unit scale is brigade, regimental and battalion, and most turns represent two days of combat. The game consists of eight turns and each turn has four impulses. During each impulse the Allied player may perform actions with his units and then the Axis player. In each impulse, players choose to move, combat, or pass. Players use dice rolling and CRT to determine the combat result. If at the end of any impulse the Sidi Abd el Rahman and the Tel el Acqqaqir are both Allied-controlled the game ends immediately in an automatic Allied victory.
- Wargame
- World War II
- Dice Rolling
- Hexagon Grid
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