Turno
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Board Game

Turno

By Duncan George Reid

Turno consists of a hexagonal board divided into 96 triangles, with two players arranging thirty pieces (four cannons, eight bowmen, and three knights each) on their starting positions as marked on the board. Each piece has a red side and a gold side; players pick a color prior to starting and place their pieces with their chosen color facing up. Players take turns moving. Pieces may be moved to unoccupied adjoining triangles (triangles that share a side, not a point.) After having moved, if an adjoining triangle is occupied with an opponent's piece, a player may announce an attack, which will result in a capture or a kill of that piece. Captured pieces are turned over to match the attacking player's color, killed pieces are removed from the board, never to return. (A captured piece may not be attacked for one turn.) The outcomes of attacks are determined as such: Kill knight kills knight bowman kills bowman cannon kills cannon Capture knight captures bowman bowman captures cannon cannon captures knight Players may prevent attack by moving a piece in danger to a triangle immediately next to a potential attacker. (Pieces must move before attacking.) The winning player captures or kills all of the opponent's pieces. One optional advanced rule is included, allowing knights to move through the small hexagons that cover the points of all the board's triangles.

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Players2
Playtime20 min
Year1950
  • Abstract Strategy
  • Grid Movement
  • Rock-Paper-Scissors

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